Orbex V 1.0.2


Hey everyone! 👋
This is my first devlog for Orbex, a small 2D survival game I’ve been developing in Phaser.js.
What started as a simple orb collection idea has now grown into a more balanced and dynamic survival challenge.
⚙️ What’s New in v1.2
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🧠 Smarter enemies — new orange orbs now spawn progressively every 50 points, increasing the tension gradually.
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🎯 Accurate circular collisions — hits now register only when enemies actually touch the player, fixing the old “too-early damage” issue.
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💫 Pulsing enemies — enemies now gently “breathe,” giving the game more life and visual flow.
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⚡ Smoother controls — improved response for both keyboard and touch (no more movement freeze after idle).
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🌟 Polished look — overall game pacing and feedback feel cleaner.
🚀 What’s Next
I’m experimenting with a start screen, score milestones, and maybe some visual particle effects when the player is hit or collects orbs.
The goal is to keep Orbex simple but satisfying — something anyone can play instantly and try to beat their last score.
💬 Feedback Welcome
If you play Orbex, I’d love to hear what you think — especially about difficulty balance, movement feel, or ideas for new obstacles or modes.
Thanks for reading — and for playing!
Files
Orbex
survive as long as you can!
| Status | Released |
| Author | softdev-nic |
| Genre | Adventure |
| Languages | English |
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